The research/tech-trees should be unfixed/open and need to be created by research (depending on strategic decisions and other factors) and not fixed if you ask me. While some may think this is just another tank, the Progetto M35 mod 46 introduces a gameplay mechanic that gives you a unique way to approach each battle. I think research and developement of new tank models and their stats should depend on different factors like expierence, investments, ressources, ministers etc.! so that its possible that the italians research a fictive heavy tank that may have different stats than the german heavy tank of the same level just with different stats because the italian one is less heavy and has other advantages/disadvantages. Thus, the CIO technicians ‘stretched’ the hull, adding another wheel axle and transforming the vehicle into an 8×8. ![]() ![]() But, why dont you just accept that italians never really developed heavy tanks (so you have no historical role model for the tech tree) but you could do that in Hoi4 if you lay all your ressources in such a project, whats wrong with that? In order to meet the needs of the Italian Army, the turret was redesigned and it was realized by CIO that a six-wheeled hull was no longer able to withstand the weight of the new turret and the new cannon. The C1 Ariete (English: battering ram, ram) is a 3rd generation main battle tank of the Italian Army, developed by Consorzio Iveco Oto Melara (CIO). The Italian Army benefits from a mature military industrial base allowing many.
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